![]() ![]() A creature that grapples a brijidine or is grappled by one takes 6d6 points of fire damage each round the grapple persists. Anyone striking a brijidine with a natural weapon or unarmed strike takes 1d6 points of fire damage. Languages Celestial, Draconic, Ignan, Infernal, Terran truespeechĪ brijidine’s body is molten rock covered in dancing flames. Skills Craft (any one) +24, Escape Artist +27, Fly +9, Heal +26, Knowledge (nature) +24, Knowledge (planes) +24, Perception +26, Perform (oratory) +25, Sense Motive +26 Str 20, Dex 21, Con 24, Int 15, Wis 18, Cha 23įeats Cleave, Combat Expertise, Combat Reflexes, Critical Focus, Improved Bull Rush, Iron Will, Lunge, Power Attack, Staggering Critical, Toughness Spell-Like Abilities (CL 19th concentration +25)Īt will- flaming sphere (DC 18), heat metal (DC 18), meld into stone (self only), soften earth and stone, stone shapeĥ/day- cure serious wounds, flame strike (DC 21), move earth, spike stones (DC 20), stone tell, summon nature’s ally V (earth and fire elementals only), wall of stone (DC 22)ģ/day- earthquake, fire storm (DC 23), heal, stoneskin, wall of fire Special Attacks entrap (DC 26, instantaneous, hardness 8, hp 30), burn (2d6, DC 26), trample (1d8+7, DC 24) ![]() Ranged lava blast +24 (16d6 fire plus burn and entrap) Perception +26 Aura flaming body, holy auraĪC 32, touch 19, flat-footed 27 (+4 deflection, +5 Dex, +13 natural)ĭR 10/cold iron and evil Immune electricity, fire, petrification Resist cold 10 SR 28 Init +5 Senses darkvision 60 ft., low-light vision, tremorsense 60 ft. ![]() CG Medium outsider ( azata, chaotic, earth, extraplanar, fire, good) ![]()
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