![]() Anything that’s been there less than a week is going to fly under the radar, but if it’s older than that, it’s on Hazel’s hit list. It’s important to notice that Hazel isn’t looking for files that were last accessed, opened, modified, or created greater than a week ago. Lumos : For ideas on OpenGL's rendering implementation.No, these files were added to the folder more than a week ago, but they can be two years old or have been opened yesterday.Hazel : As already mentioned, this game engine is following The Cherno's game engine series.yaml-cpp : yaml-cpp is a YAML parser and emitter in C++ matching the YAML 1.2 spec.tracy : A real time, nanosecond resolution, remote telemetry, hybrid frame and sampling profiler for games and other applications.stb : Single-file public domain (or MIT licensed) libraries for C/C++.imguizmo : Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui.imgui : Dear ImGui: Bloat-free Immediate Mode Graphical User interface for C++ with minimal dependencies.miniaudio : Audio playback and capture library written in C, in a single source file.googletest : Google Testing and Mocking Framework.glm : OpenGL Mathematics (GLM) is a header only C++ mathematics library for graphics software based on the OpenGL Shading Language (GLSL) specifications.glfw : A multi-platform library for OpenGL, OpenGL ES, Vulkan, window and input.filewatch : Single header folder/file watcher in C++11 for windows and linux, with optional regex filtering.entt : Fast and reliable entity-component system (ECS).assimp : A library to import and export various 3d-model-formats including scene-post-processing to generate missing render data.Generation of art assets through deep learning.Procedural terrain and world generation.Integrated 3rd party 2D and 3D physics engine.Fully scripted interaction and behavior.Fully featured viewer and editor applications.Native rendering API support (OpenGL / Vulkan).High-fidelity physically-based 3D rendering (this will be expanded later, 2D to come first).Fast 2D rendering (UI, particles, sprites, etc.).We aim to use modern C++ 20, implementing modules as soon as they're properly supported in Visual Studio (hopefully coming soon). The plan for OloEngine is to create a 2D engine by following the Hazel videos, and then expanding to 3D graphics while implementing our own desired features. If you're using CLion, just open the OloEngineBase folder, let CLion initialize the CMake project and then edit the run configurations by changing the working directory of the OloEditor application to be the OloEditor folder.ĬMake downloads all dependencies via the Fetchcontent_Declare() function, and stores them in the OloEngine/vendor directory.ĬMake will also create the build directory, which contains the Visual Studio solution files. There's a batch script scripts/Win-GenerateProject.bat that will generate the solution file for Visual Studio 2022. This project uses CMake to build the project's solution files. You can clone the repository to a local destination using git: Python 3.10+, with the 'jinja2' package installed (needed for building glad2).OloEngine is primarily an early-stage interactive application and rendering engine for Windows based on Hazel. ![]()
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